monster girl dreams apk free downloadMonster Girl Dreams APK Free Download Links:

DISCLAIMER: Monster Girl Dreams APK Download is a work of fiction, not related to the real world at all. All characters in the game are at least 18 years of age. To download please read our F.A.Q

Installation Guide & How-To Download for Android, Windows & Mac

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1. Tap the download button for a specific device.
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3. Click on the ‘Click here to continue.’
4. Wait for the 8 sec Countdown for the link.
5. Click on the Get Link button on the lower half of the page.
Installation for Android/Windows:
1. Download APK or zipped files
2. Extract the Zip file
3. Just install APK files
4. Play & Enjoy your Game.

Overview:
Monster Girl Dreams APK Free Download  is a text based BFRPG made in Ren’Py. (The BF stands for Battle Fuck.)
The game is currently in alpha and is in active development, and while primarily text based there is character art for many of the lovely ladies in game.
Erotic content contained withing is primarily vanilla, M/F, femdom, and of course monster girls.

In Monster Girl Dreams you play as a male adventurer, freshly graduated from the adventuring school, Adventum!
Now you must venture across the home continent of the monster girls, Lucidia, in an attempt to get rich, or get fucked into submission trying. Also defeat the Demon Queen. Maybe.

Thread Updated: 2019-09-08
Release Date: 2019-07-31
Developer/PublisherThreshold | Discord | Twitter
Censorship: No
Version: Alpha v20.6
OS: Windows, Mac, Linux
Language: Englishmonster girl dreams apk free download

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ABOUT:

At the start of the game you create your character and define their combat stats and weaknesses in a point buy system, and must choose at least one fetish for the monster girls to exploit with their temptations.
Gameplay functions similar to many standard turn based rpg games, but you utilize numerous sex techniques to defeat your female opponents, all while not trying to give into the enticing pleasures they offer.

Monster girls will have an array of status effects and temptations to throw at you, as well as the ability to put you into multiple sexual stances. They will probably also use their numbers to pin you down and fuck you silly!

But you’ll be able to get the edge of your opposition by leveling up and choosing perks to help define your play style as well as equipping various items to boost your sexual powers even further, or to help make up for a weakness.
Or you could just say screw that, running forward without any planning, and get ravished into unconsciousness by the lewd monster girls.

You can also spend time getting immersed in the games whimsical setting and (usually) upbeat tone as you get to know some of the monster girls.
They might even hold your hand instead of trying to fuck you silly.

TLDR Features
– Customize your strengths and weaknesses!
– Sex is combat!
– Monster Girls!
– Loot and equipment!
– An adventuring system!
– Words!
– Backgrounds!
-Cuddling!
– Modability! (That’s a word right?)
-Some character art!

Character Artists
Jiffic – Pixiv
Applehead – Deviant Art
Plasmid – Patreon – Twitter
Houpo – Personal Site – Deviant Art
NickBeja – Deviant Art – Patreon

Character art should be commissioned about one a month.
Artists schedule, lack of fund, or complexity of the piece can greatly change this.
So don’t expect art to start appearing rapidly.

High quality art repository for 5$ patrons.

Modding for Monster Girl Dreams APK
I have the intent to allow the game to be relatively easy to mod. Which will allow people to make their own enemies, skills and items. Basically everything. Including adding images to enemies and scenes.
Good luck if you decide to try modding it! There’s a guide in the game’s download for those interested.

More Modding Information here!

Release Schedule
Depending how things go it will range roughly between weekly to a maximum monthly.
Releases will always be available for everyone.
Overall Content Plans

Rewards?
I want you to fund me because you want to fund me.
I am not going to stagger or delay releases for non-funders.
I am not going to pressure you into giving me money.
…Unless you count poll voting?
Or High quality character art for your viewing pleasure.

Polls
Which could range from minor details such as a characters name to what kind of monster a  boss should be. In other cases I will ask what you think I should focus on next. I will generally use these to focus on priorities but will get to all items on the poll eventually. Some polls will be binding decisions, for example choosing names, what wins will be the final decision. Other polls, like a feature to add in, may not be binding and I may need to scrap it if it simply doesn’t work.
It will be stated what kind type each poll is.

Progress: $411 of $500 per month. I could theoretically switch over to working on the game full time, but I’d rather not be skirting the edge for that.So I will put a minimum 20-30 hours a week into the project, and as this is the amount of hours I try to put in each week, don’t expect a bump in content creation yet.Funds will be going towards art still, some will be put aside for the shift to the next goal so I can still continue to commission art. Should be around 3-5 art a month based on the price of the art.

Changelog:

v20.6 change log 

Content

-You can now visit the imps after ‘befreinding’ them, either via Ancilla or by defeating them in the Den Event. You must clear the forest dungeon to visit them though.

-Solo imps are less confident, reacting differently to some attacks and have lower stats.

-Imps now have optional scenes for when you defeat them.

-Imps now have a new loss scene if you lose to a single imp with special thanks to SubjectAlpha for writing it.

-Vili the Arch-Imp and her mini dungeon adventure, have been added to the game, her art was made by NickBeja.

-You can meet her after clearing the forest dungeon and then clearing out an imp den. Which isn’t an easy thing to do. Nor is her ‘side quest’.

-Added the Skilled Tongue perk for the player.

Balancing

-Increased the likelyhood of encountering Imps in pairs, and increased their luck and willpower slightly and lowered some resistances by 10%.

-Nerfed Impish Encouragement a bit, gave imps 2 new skills to be used when not in stance so they don’t just spam nipple pinch. Also upgraded the Pinch Nipples skill line to be less bland.

-Imp Binding Magic is now much more likely to fail.

-Defend now ticks down after EndOfRound calls by enemies.

-Being charmed now decreases the chance of escape skills to work by 25% (teleport and distract)

-Distract can now ACTUALLY fail at getting you out of stances. Like it’s supposed to. I also lowered it down to 70% chance of susses, scaling up with your allure and luck.

Changes

-Imp group loss, imp party, and Kunoichi Trainee/Shizu scenes now has more characters on screen to better represent the number of people involved.

-Items aquired on victory are now tallied together and displayed as a group instead of the game telling you got an energy potion 3 times in a row.

-Combat text will now inform you if a monster is weak, resistant or immune to a status effect. Does not display when the player is hit.

-Revised Ancilla’s talk menus to allow a Visit Vili option in the forest dungeon.

Music in Monster Girl Dreams APK

-The following songs by Stalwick have been added into the game files for later use: ‘Dreaming’, ‘Rough Travels’, and ‘Won’t you be my experiment.’

Modding

-Combat encounters can now support up to 12 enemies. Note, they may not all fit on the screen still depending on the art, and very large encounters do not play well with the stand in cards.

-Condensed most of the speaks(1-9(now 1-12)) functions background system stuff so i can tweak it easier. Effects nothing you will notice, unless I broke something.

“statusOutcome”: “IgnoreAttack”, in a skillType “attack” ignores the actual attack and only displays the text if it hits, specifically for combat event based attacks that can miss normally.

-Added ResumeAllMonsterAttacks, and SkipAllMonsterAttacks functions.

-Added IfEncounterSizeGreaterOrEqualToChangeNextStatCheckDifficulty and IfEncounterSizeLessOrEqualToChangeNextStatCheckDifficulty functions.

-Enemies now have a StartOfRound call, which is essentially the exact same as the EndOfRound one, except it happens after the end of round call, allowing for some more specific or niche functions, such as stopping multiple enemies of the same type from all calling end of round functions.

-EndOfRound and StartOfRound must be called in the first ten lines of a monsters dialogue stuff.

-Added ResetStatCheckDifficultyModifer for instances where a status check modifier can be applied prior to when a player actually makes the check and has ways around the checks (such as willingly failing) so the modifier can be reset.

-IfMonsterHasStatusEffect can now have multiple status effects checked, and if any of them are present on the mosnter it will jump to the scene.

-Added CallMonsterEncounterOrgasmCheck which checks if any monsters in a fight have orgasmed, and proceeds as if hit in combat.

-Removed the IfLastChoice, JumpToLossEventThenScene, AffectionEqualsOrGreater, and SeenAtleast functions (unused/depriciated functions)

-Added the following perk types: Oral Boost, Monstrous Boost, Feet Use Boost, Breast Use Boost, Ass Use Boost. For monster perks, except for Oral use which does apply to the player in a few cases.

-IfPlayerHasStances now properly accounts for the player having multiples of the same stance.

-ClearStanceFromMonsterAndPlayer function can now call all and remove all stances from them.

-RemoveStatusEffectFromMonster now exists.

Fixes

-Fixed another issue with Mika’s sex stockade scene jumping to her anal one.

-Enemy name tool tips no longer pop up after you struggle against a restraint.

-Waiting in a restraint no longer show a prompt that you’re trying to run away but you’re restrained.

-If you surrender you can no longer turn the tables on the Tengu.

-Fixed enemies being able to get out of stances while restrained.

-It now says Struggle for the skill being used when enemies attempt to break free of restraints instead of the skill they wanted to use.

-Panacea (more specifically clear all negative status effects) now properly remove all debuffs of the same type.

-Fixed an issue with the CallMonsterAttack function not returning to the event if the attack had internal functions via |f||/||n| stuff.

-Gave stun a tool tip.

-Stainless Silver Ring is now consider an accessory instead of a Rune, like it’s supposed to be.

-Fixed Mizuko’s phase 2 kiss moves, and one of her skills randomly displaying an unwarranted line.

-Fixed display issues with aphrodisiacs.

-Fixed expressions and other functions not triggering right on player surrender.

-Fairy dust now works out of combat properly.

-Character menu tool tips for skill and item use now actually display again.

-Fixed adventures Specific monster encounter function not using the nameID and instead using the actual name to get monsters.

-Fixed an issue where removing a perk could remove the wrong perk.

-Status effects now properly scale with the users stats instead of the targets. (Oops)

-Stat buff skill tool tips now dont slap a % next to the estimated buff.

-Flipped the temple main hall bg to reflect the actual layout

-Fixed an assortment of typos and edits.

Save Integrity: Good, probably. Make sure to load your old save in town!

Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.

v19.8a change log 

Modding
-Added “IfDoesntHaveItem” function for specific cases such as for key items.

Fixes
-Fixed Feng’s hip attack’s temptation move jumping to an instant loss.
-Feng’s other temptation check works now.
-Fixed feng following up with howling leg sweep leading into another howling leg sweep.
-Feng reversal combat even now costs 20 energy to maintain. (More of a balance change.)
-Fixed issue with beating kunoichi trainees in exploration causing the game to get other scenes.
-May have fixed an issue with super surrendering getting the wrong loss scenes for Monster Girl Dreams APK?
-Fixed issue where the oni twin double team match was not giving its reward properly. You should also get the reward if you have already beaten them as a team and simply return there.

-Assorted typo and editing fixes.
-A bunch of edits and typo fixing to the oni twins talking and lewd scenes. (No changes to combat stuff.) Thanks to WilliamTheShatner.

Save Integrity: Good, probably. Make sure to load your old save in town! 
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.

v19.8 change log

Content
-Feng has received a content expansion! Romance, head pat, and lewd the wolf girl! Her combat has also been updated to be more difficulty and has new attacks and loss scenes.

Combat Changes
-Completely removed body sensitivities from status effect chance equations, as it was completely fucking with odds.

QoL Changes
-Having skip dialogue on in combat no longer closes combat menu stuff.
-Added toggle between fancy perk/fetish scroll bar and a more standard scrollbar, fancy scrollbar mouse clicking movement option has been removed.

Art
-The generic alraune now has art by Applehead.

Modding
-Added EventRestrain option to put in the status effect field for a skill so event based restraining skills won’t get chained into oblivion.
-Added ClearMonsterEncounteBossFight function for fight clearing the encounter mid fight and not re-enabling running.
-Added ChangeErosByPercent function.
-Added SetEros function, it doesn’t display a message given it’s specific uses.
-Added SwapLineIf Eros option.
-If a SwapLineIf line is blank, the line will be skipped. In case people want to flat out add new lines or something.
-The mod example now has paralysis lines so it doesn’t crash

Android
-Now has it’s own Fetish and Perk Scroll bar for level up and character creation.

Fixes
-Fixed ability to run from Feng’s fight.
-Stunned targets can no longer avoid getting hit.
-Fixed a potential crash with SwapLineIf.
-Fixed potential issue for sleep effect lines to display multiple times if the monster had an endOfRound function
-Fixed a bug where some of Kyra’s progress trackers were broken, causing random events to get progress, most notably at the moment Kaia’s combat progress.
-Fixed a potential crash with the Tengu and the FocusedSpeaks function.
-An assortment of typo fixing

Save Integrity: Good, probably. Make sure to load your old save in town! 
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.

monster girl dreams apk free download

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